Deeper Into The Greenbelt
Discoveries & Threats

The morning that the party was to begin their exploration to the south east, they were met up with by Mira Silverstike. She introduced herself as an archaeologist and scholar who had traveled to Auma to discover the history of her people. Pledging her support and denying the desire for monetary gain, she was welcomed into the party after describing details of the dwarven ruins and artifacts the party had found.

Quickly traveling through already explored land, and avoiding the fields of trapdoor spiders, the party arrived in a hilly area of the Greenbelt. Here they discovered a tree that matched the depiction on the map they had recovered. Deducing that the bandit who met his fate at the trapdoor spiders had buried something nearby, a short search discovered a small cache of goods.

Encouraged by their discovery the party then went further to the south and found an abandoned and ruined river crossing. Ringing the service bell however summoned an apparition in the water. With a gurgling voice he demanded that the body of the Stag Lord be thrown into the river. A short scuffle ensued and the party broke off, agreeing to the delivery of the body. Upon hearing this, the undead creature sank below the rivers surface once again. Quickly retreating, the party followed the river along it’s northern bank.

Moving even further to the south the party discovered what initially seemed to be a silver mine. However, it was instead inhabited by a tribe of kobolds who were at constant war with a group of Mites to the north west. After being told that the kobold’s patron diety had been stolen from their tribe by the Mites they found that the tribe was also plagued with an internal power struggle as well. The shaman Tartuk had taken control of the tribe, but not all kobolds are loyal to him. Electing to visit with the shaman the party found him to be less interested in retrieving the statue than the other kobolds. Casting strong magic, he forced the party out of the caverns.

Not to take this lightly, the party headed north towards the old sycamore tree where the mites were supposedly located. After quick battles with various mites, centipedes and even a giant tick, they discovered ‘Old Sharptooth’ atop a pile of loot the Mite’s had recovered. Most of the goods were worthless trash salvaged from the kobolds or nearby settlements, but some coin was found. Additionally, a small sheet of paper offered a crude accounting of the ongoing war. Two columns: Us and Them contained the current holdings of both tribes. At this point the Us column only contained the statue. The Them column included money, magical dust and a human ring.

Moving to the other side of the caverns below the tree, the party discovered Mikmek. A captured kobold loyal only to the chief, he promised to help the party infiltrate the kobold caverns in order to bring Tartuk out of power. Once the party rested and returned to the caverns they buried ‘Old Sharptooth’ outside the caverns and attempted to reach the Chief undetected.

Temporarily breaking the hold Tartuk had exerted over him, they learned that Tartuk would be performing the next sacrifice just that morning. Seemingly out of options, the party put the chief and his attendant to sleep, tied them up and kidnapped him while they plan their next move.

It is now the 17th of Harvester

Exploration around Oleg's
The first month of travel

After a few short days, the party began the process of charting and exploring the regions of the northern Greenbelt. Taking a simple approach, they began travelling east of Oleg’s Trading Post towards the border of the chartered area. Along the way they met up with a hermit by name of Bokken – one of the original rounds of settlers who has since decided that life in Longshore was too much to handle. He now avoids as many people as possible, preferring to only dealing with Oleg, and only to sell his alchemical wares.

In between ranting about his brother (who he apparently despises) as well as demands for privacy, he did promise that if the party were to locate some Fangberries (located south of the river) and return them to him fresh and unspoiled that he would give a discount on any potions purchased by the party for one month. Marking the general location on their makeshift map, the party agreed to return.

Continuing eastward, the party discovered nothing of note on the plains – only noting that a herd of horses seemed to make its home nearby during the spring. From here, they turned south and headed west back towards Oleg’s.

Eventually they had discovered a field littered with bones. Upon close examination it was discovered that they were thrown out of the lair of an enormous Trapdoor Spider. Deafeating the creature was a simple matter. Digging through the refuse at the bottom of the lair the body of a bandit was discovered. He seemed to be only a few days old, and a somewhat ranking member of the bandit party as he had a silver stag’s head necklace. Secreted in his boot was a crude drawing of a tree atop a hill with a noticeable X between some of the roots.

Prior to leaving Oleg’s, Sveltana had informed the party that she was hoping to get a crop of Moon Radish to sell back to Longshore, but with the bandit activity she was unwilling to venture out alone. Luckily, just south of Oleg’s the party found an enormous patch of the wild radishes, and harvested enough to take back. Unfortunately they also discovered that the patch had been sprinkled with well hidden bear traps. Removing all that they could find, the party would continue to be harassed by these traps in various other locations during their exploration.

On their way back to Oleg’s to deliver the radishes, the party was stalked by a small group of Kobolds. It came to a head in the middle of the night when the party heard whispering from the darkness outside the campfire. Intimidating the small band was a simple matter, and they scattered and have not yet returned.

After delivering to Oleg’s and restocking some of the supplies that they had used, the party began venturing to the west. During their visit, they investigated the possible source of the bear traps and were told that it was likely the work of one Breeg Orlivanch – a much despised trapper in the area. They also spoke with Kesten Garess – a noble of Dulstrand whose exile to Auma was well publicized on the mainland. He now leads the guards sent by the local government to protect Oleg.

Out in the far plains, a bluff was encountered that had at some point crumbled. Discovering a long forgotten and ruined tomb, the party recovered two items: a magical ring of swimming and a small adamantium box.

The ring had etchings that denoted the bearer was a Ship’s Captain, but the lack of any ocean nearby was confusing.

The box was discovered to open and contain an ever-turning single gear. Despite the best efforts of Keriatlian, it was not possible to determine the origin of the box, or what it is for.

Around this time as well, the party moved south and returned east towards Oleg’s through more heavily forested regions. For several days they seemed to be harassed by various pranks and tricks – all seemingly innocent, yet annoying all the same. Stumbling upon a body crushed by a deadfall, the party determined that this must have been Breg – the trapper who had placed all the cleverly hidden (and dangerous) bear traps throughout the woods. He had been killed by his own trap it seemed… until the party noticed that the ropes securing the deadfall had been gnawed apart rather than untying or breaking.

While not visible, the party determined that those who had been playing the pranks on them were responsible for Breg’s downfall. They claimed he was ‘a bad man who hurt people for fun’, but then refused additional contact when they were presented with the markings of the Redcaps on Myrd.

With nothing else to report, the party returned to Oleg’s. Tallying up what they had recovered and working with Oleg, they have put in a request to equip Kaarina with a breastplate. Due to not stocking more advanced armors, Oleg needs to put the order in with the smiths of Longshore. Sending John Westbrook off with the party’s order, he stated he expects it to come in near the end of this month.

The party decided to rest for a few days in clean beds before setting out to new discoveries.

In all, 35 days have passed since the party arrived in Longshore. It is currently the 7th Day of Harvester in the high summer. Autumn is coming soon.

Bandits at the Outpost

It seemed that the arrival to Oleg’s was not unexpected. Greeted warmly by the wife of Oleg, Sveltana Leveton, she had assumed the party were the guardsmen requested to help combat the ‘tax collection’ by local bandits.

While this was not their purpose in arriving, she offered the party both reward and free lodging if you would protect her and her husband from the bandit group.

In questioning Sveltana about the bandits it was gathered that they had first arrived 3 months ago, not long after the trading post had opened. Almost a dozen ruffians, along with a rough man with a bow and a crass woman with two axes arrived shortly after dawn demanding a payment – or they would take Sveltana for ‘entertainment’ and burn down Oleg’s post. With no apparent options – the Leveton’s gave in – offering up both cash and goods. In a final bit of mockery and cruelty the bandit leader stole the wedding ring off of Sveltana’s finger and threw it to one of her henchmen.

Since then, the bandits have returned twice, each time with less and less support. They are expecting them again tomorrow morning if the pattern continues to hold.

The party decided unanimously that it would be in their best interests to help the Leveton’s, and immediately went about planning an ambush. With some in the house and others hidden in the trading yard, they hoped to catch the bandits before they could even react.

Exactly as expected, the bandits showed up in the early morning. The cloaked man approached the house where Myrd, Sturm, and Azok were waiting. Upon kicking the door open he was almost immediately slain – spurring the action of those hiding in the yard. Keriatlian put a group of the bandits to sleep while Kaarina unleashed her bow. It took only moments to either kill or subdue the bandits. In the end, only one survivor – Jon Westbrook, a 14 year old human – was left to account for what had transpired.

Jon promised to lead them to the river camp where his former leader (a cruel woman named Kressle) was located in exchange for his life. He had turned to banditry after his father was killed and his mother died of illness. The party agreed, giving him the chance to prove himself.

Investigating the slain bandits revealed that one of them had an amulet worked into the shape of a silver stags head. No other information was able to be gathered, and it was clear that the bandits did not have much on this trip.

Going south with Jon leading the way, the party was ambushed by wolves the first night. However, no one was irreparably hurt and the rest of the voyage was without incident.

Reaching the river (known as the ‘Thorn River’ by the various trappers and bandits in the area), the party forded it at a location further from the camp in order to sneak around from behind.

From the far side of the river the party was able to observe four bandits sitting around a campfire sharpening swords and eating a meager meal. Working on the same strategy as before – putting the bandits to sleep while shooting them with ranged weapons – this fight was more challenging.

Kressle herself emerged from a rough lean-to bow in hand and begun fighting while two bandits hidden in tree blinds tried to get a jump on the party as well. Eventually everyone made it across the river (some drier than others) and dispatched all of the bandits, save one who they kept for questioning. The party learned that this was just an offshoot of the main bandit fortress. They are ruled by a giant of a man known as the Stag Lord. While the bandit had never met him, he knows that Kressle and Happs (the bandit leader who was killed at Oleg’s) would take trips south to check in and bring the majority of their bounty with them. Shortly after divulging this information, the bandit was executed for his crimes.

Searching the camp unearthed the stolen goods from the Trading post as well as a few other items of unknown origin. Unfortunately Sveltana’s wedding ring was not found. Loading up the handcart with the stolen goods and everything else the party could find of value, they returned to Oleg’s.

Upon arriving the party saw that a small squadron of guards had arrived some time in the week they were gone. Bypassing them for now, they returned the goods to Oleg and informed Sveltana that her ring had not been found yet. They also introduced the boy Jon as a prisoner they had rescued, hoping that Sveltana would either have forgotten or forgiven the young mans crimes. Succeeding in this, he is now employed by Oleg and will begin doing work around the trading post as necessary.

From here the party can begin their exploration of the Greenbelt itself – all the while keeping their eyes and ears open for more agents of the Stag Lord himself.

And So It Begins

The past few weeks have been pleasantly uneventful – a small kindness after the long and arduous journey to Auma. Despite the amount of sea traffic there is still considerable danger from pirates, storms, and the occasional great beasts of the oceans. Luckily you have reached the new land in one piece – minus a few pounds lost on the meager diet you were allowed on ship.

Longshore is already beginning to look like a sizable settlement, despite rumors that it was a simple and backwoods outpost. While the luxuries of the mainland cannot be found here, it seems that the hardy and simple folk who founded the colony have truly begun to thrive. The first of those who were born in Auma have begun to come of age and it can’t be long before a whole new generation is born.

Despite this, the amount of people escaping the Flanaess still outstrips those who now consider themselves ‘native’. Each ship brings dozens of those who for whatever reason are trying to start a new life.

Deciding to stay at one of the Customs & Charter houses, one of the inns, a hostel, or out in the near wilderness is up to you. It takes several days before your paperwork is processed through the colonial beuracracy and your name appears on the large bulletin outside the town hall.

‘Exploration & Surveying Companies’ is the heading you find your name under, along with a few others you don’t seem to recognize. You have been given a writ signed by the Swordlords themselves that gives you free passage beyond the current boundaries of civilization – into the realm of the Greenbelt.

Gathering what knowledge is available about the area takes almost no time. The Greenbelt is far enough in from the coastline sprawl of Longshore and surrounding farming villages to finally give way into hills and forests. Several rivers wind throughout the landscape and various native fauna have attracted countless hunters and trappers.

This unexplored and lawless land has become a haven for those who don’t fit into the colonial lifestyle. The most prominent are the bandits. Accosting travelers and outposts alike, the order to dispose of them is in full effect.

Despite the banditry, others have also taken to the outskirts of civilization for less nefarious reasons. One of these is Oleg – who converted the ruins of a dwarven outpost into a trading post over the past 6 months. Attempting to be the middleman between Longshore merchants and the trappers, Oleg has his eyes on the future of the area. His trading post is where you are set to travel to the day after your assignment is given. You are meant to explore a large swath of land spanning over 4,000 square miles and produce a map for the colony to send back to Dullstrand.

Meeting up on the outskirts of Longshore, you come face to face with those you will be working with. The trip to Oleg’s takes the better part of 3 days, giving you time to aquiant yourselves with eachother. Abandoing your charter is paramount to treason and would leave you unable to work within the colonies at all – so it is in your best interests to work together towards this common goal. Who knows, you may even grow to like eachother!

Over the next several days you work your way down the road – which turns from bad to almost non existent the further you get from civilization.

The final morning dawns. With luck you should arrive at the trading post by noon.


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